The game’s main mechanism involves building houses of cards to create pathways around the landscapes, though figuring out where and how to craft these buildings is easier said than done. The cards are human-sized and generally rest on the ground in black-and-white piles, with shapes on the top indicating which type of structure they’ll create, from sloped roofs to flat-tops. Drag out a pile and it expands to fill the space; let go and a building instantly pops up, changing depending on how big you decide to make it.
You can create cafes, record stores, houses, newsstands and all manner of spaces — and not only are they used as rooftop platforms, but you can actually enter the buildings and mess around with whatever (and whoever) is inside. Take a break and listen to some vinyl or pop into the coffee shop for a latte. The interactivity offered by these interiors brings the entire game alive — you’re not just making pathways to race to the end of each